The majority of side quests are a lesson of the inane, as you’ll have to run halfway across the map, talk to a random survivor, and then run all the way back to claim your reward.Īnd where Dying Light dares to step outside its core Dead Island influence, it freely borrows a few ideas from the Far Cry camp, specifically climbing radio towers that function as vertical platforming puzzles. When you’re not talking to HQ or listening to your companions drone on and on about Antizen, you’ll be spending most of your time helping anyone and everyone with their trivial zombie apocalypse problems, as per the open-world status quo. It’s a pretty grimy place to explore (especially the first map, aptly named the Slums), with just enough unique locations and set pieces to offset the repeating assets and identical rooftop setups I began to notice after only a few hours of play.īut the more I continued to play Dying Light, the more I found myself disliking the game, as I got bombarded with dozens of trite and tired side quests alongside the long-winded story missions that just never seemed to end. The city of Harran is a sprawling urban metropolis with a huge attention to detail and a wide array of buildings, rooftops, and dark crevices to scrounge through while looking for the best loot. Thankfully, the graphics are rather impressive, and the game ran smoothly and glitch-free for me on PS4. Sure, there are a few tweaks that make inventory management a bit easier (like the fantastic option to dismantle your weapons for spare parts or to craft new ones from blueprints on the fly), but remove the parkour mechanics and the day/night cycle and surprise! It was Dead Island all along. Even the different classes of zombies are nearly identical to the ones we fought in Dead Island, from toxic zombies that projectile vomit, to larger “thugs” and zombies that explode upon impact. Map icons, quest progression, and the item system have all been cut and pasted here. Unfortunately, even the good ideas the game brings to the table aren’t enough to mask the same formula that failed to impress four years ago.ĭying Lightis not so much a spiritual sequel to Dead Island as it is just another tired extension, much in the same way that Dead Island: Riptide was. But by stripping away the humor and the sunnier tropical resort setting, Dying Lightemerges as the game’s broodier second cousin who just happens to have a knack for parkour. Now, I personally happened to like Dead Islanddespite its many glaring flaws. This is because, for all intents and purposes, they are essentially the same game, just slightly recostumed and polished up a bit. When talking about the open-world zombie survival game Dying Light, it’s all but impossible not to make comparisons to Techland’s 2011 flagship title, Dead Island. Interactive Entertainment Genre: Survival horror Kyle Crane is a man who gets things done he does all he can to help out at the tower though it has yet to be seen if this is just to further his own personal mission or a genuine selfless act.įile:Dying-light-e3-trailer_4bdj.jpg|The Protagonistįile:Dying_light_human2.Release Date: JanuPlatform: PS4 (reviewed), Xbox One, PC Developer: Techland Publisher: Warner Bros. He passes out and wakes up in the Tower's sickbay. He is the rescued by runners, although one of them dies in the process. Though he manages to shoot one, the sound draws zombies, one of which bites him, infecting him. After landing, he is beaten by some bandits. In order to stop the spread of the file, they blocked all outside signals that could reach the rest of the world and sent Kyle in to recover it. After the death of his brother, Hassan, Kadir stole a file of a failed vaccine attempt as a breakdown of the viruses make up. Kyle Crane is sent into Harran in order to find Kadir Suleiman, a politician brought in to help out during the outbreak. He works for a Shadow organization as one of its field agents.
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